Operation Tyrsdal- An Extreme Weather Disaster Game

A team of four students at Westerdals ACT Oslo has developed a game named “Operation Tyrsdal”, inspired by the extreme weather Synne in 2015.

Operation Tyrsdal- An Extreme Weather Disaster Game
<p>A serious game on Extreme Weather</p>

A team of four students at Westerdals ACT Oslo has developed a game named “Operation Tyrsdal”, inspired by the extreme weather Synne in 2015. The game was developed in cooperation with CIEMLab, to be used as a training tool for crisis responders.

The game is using resource management mechanisms and time pressure to encourage players to make decisions based on the constantly upcoming disaster events. The game is basically about educating the player for specific tasks, and therefore can be labelled as a serious game.

Head of CIEMLab Dr. Jaziar Radianti has been cooperating with the team of 4 students to develop a game as a training tool, dedicated for CIEMlab and to be used as one of the tools from the CIEMlab experimental operation central.

CIEMlab is an infrastructure supporting CIEM with four interlinked pillars, i.e. technology research, collaboration platform, knowledge exchange and experimental operation central. CIEMlab is engaging academia, research communities, local and national responders, business entities and voluntary organizations and has envisaged the need of these stakeholders for user-driven technology innovations, experience sharing, knowledge exchange, and stronger cooperation among them. While developing the experimental operation central, CIEMlab is working toward initiatives that will further advanced this venue for integrated research, training and technology testing.

CIEMlab has been supported by skilful, enthusiastic Westerdals ACT Oslo students with varied backgrounds of disciplines and skills laid the foundation for the creation and design of this game. This also includes each member’s fields of study and a shared interest in Information Technology.

The team

Mattias N. Tronslien: Mattias had the leadership role, and therefore responsibility for managing the project. He acted as a coordinator between the group and the client throughout the entire process. As a game designer, he has also been responsible for co-developing ideas and mechanics that would become the core for the finished product. He is also a capable programmer in his own right, and assisted with programming the game.

Christian Kulmus: His primary responsibility was the assets and 3D-models being used in the game. By taking the sketches and concepts he created interesting models, his assets have been crucial to bringing Tyrsdal to life. Most of the assets, including houses, terrain and roads, are made by Christian. He also had an added responsibility for the lighting of the game-world.

Kristoffer Kalvik Thomassen: Kristoffer was the lead programmer during the entire project. He was responsible for creating and implementing the game designers’ mechanics and systems, along with fixing bugs and polishing the game. Kristoffer worked with graphics, user interface, and sound design as well.

Max Emil Moland: Max’s main responsibility was game design, but was also responsible for concept art, 2D art and UI design in the game. Along with Mattias, Max coordinated the design of the game, which included the Game Design Document and research documentation throughout the project.

Left to right: Max Emil Moland, Kristoffer Kalvik Thomassen, Christian Kulmus, and Mattias N. Tronslien.